What I have in mind is there are 5-7 territories (such as an inn/library/blacksmith/etc.) that students capture by answering questions. The students have a 1/10 chance of capturing the territory (I’m already good with the 1/10 aspect, using the trigger’s blocks). The final score will be based on how many total territories the team controls. The twist that I want is the person who captured the territory gets a power (double speed/double damage/ double ammunition/etc.), as long as the team still controls it. So for example, If I capture the library, my team gets a point, and I get double speed, as long as we control it.
The way that I have in mind of accomplishing this is using the inventory to hide information. So if I captured the library, it puts a gold key and red fish into my inventory. The gold key is linked to the team’s score, and the red fish gives me double speed. The key and fish are lost if another team captures the library. it looks like I can do this with relays and checks, but it’s getting messy. Is there a guide, or a way to point me into the right direction to do this with perhaps blocks and properties? I’m thinking that blocks and properties probably can make this a lot cleaner and more organized.
Thanks.