I am making a Bedwars map, and I use dynamic items for the blocks. I want it so that if you get a new pickaxe, the best one you have auto-disappears. How would I do that?
When the new one’s granted, use a negative health granter that triggers on the same thing that the new pickaxe triggers on.
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How does the negative health granter help here?
Whoops, not negative health granter. I wish.
Negative item granter.
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