Bedwars help on how bed mechanics work

Wait, won’t this break since the respawn mechanic applies to all players? Should clarify that.

If the counter/property is team-scoped, it should be fine.

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I made this guide a while back and it should work for this scenario. :slight_smile:

It has blocks and a relay, which is unnecessary

OP remember to mark a solution!

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@Zoyyo Please mark a solution ASAP (cough like post 7 by Chunky cough) so this guide can be closed

That was the whole point of the guide lol

If you need direct help though:
The bed being alive should be a property. (any sort of boolean gate works here, but a property will be the simplest.)
I prefer numbers since booleans are almost useless, but either works.
The property should start with a certain value—the standard would be 1 or True—and when the bed was broken, would become a different value.
After sensing when the player was knocked out, you could run that signal to a checker, saying “if this property says the bed is broken, DON’T respawn” vs “if the property says the bed isn’t broken, DO respawn”

That’s pretty much it.

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Lol ik but it was mostly that part (unless I misread like I always do lmaoooooo)
shdwy forums moment :exploding_head:

shdwy please start using the more efficient blockless method

Oh yea update Im stupid

use a trigger boolean check
have the signal run lifecycle trigger respawn
and then just like
turn off the trigger when the bed is broken
my baaaaaad

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No, @ImStubid is stubid