How do I make it so when the bed is broken, you cannot respawn
You use a team switcher device, and set it to specific team, and then spectator…
If you need pictures, tell me.
Mini Guide on How
Step 1:
Make the bed transmit on a specific channel when the prop is destroyed.
Step 2:
Set a team switcher device to specific team, and then spectator.
Step 3:
Set a lifecycle device to transmit on “Respawn” when a player is knocked out (even though they automatically respawn, you need it to transmit).
Step 4:
Set a trigger device to activate when receiving on the channel that transmits when the bed is destroyed, and is not active on game start. Make it only transmit for Team One, and the availability set to “Team”. Then set it to transmit when the player respawns, so when it receives on “Respawn”.
Step 5:
Copy the trigger as many times more as you have more teams, and make it the same, but make it only transmit for that other team.
That’s it!
There’s 30, LOL
Uh, you use more then a team switcher
I believe you need a team switcher, bed prop, and trigger
Hold up, i got this
I know that some items are destroyable by various gadgets, and that might be the case for beds (idk). If so, when the bed gets destroyed, just make the game end.
I’m assuming this has at most 4 beds right? Because team switching wouldn’t work past that since there’s only 8 team options in game (unless I’m mistaken)
I might make a bedwars guide, that sounds fire.
@Next-Gen-Gims3652
I updated my post to how to really do it…
THERE’S 30 TEAMS??
Yes, you are mistaken, there are 60
Anyways
You will need a bed, lifecycle, teamer switcher, and a trigger
trigger
Have it be activated on the bed destroyed channel, with it being off at the start
Have it be triggered on the respawn channel (so if you fall in the void (if possible) or get eliminated by a player) and trigger it on a channel for specators
Make sure the trigger is only effecting one team though
team switcher
Put it to a specific team, and spectators, and it will happen when the trigger should be triggered, so the specators channel
Oh, i just typed this for nothing ;-;
Edit: wait, bounty, i swear your mini guide is missing something ;-;
Yep, just scanned your guide, if a different team gets elminitated with there bed and bed one was destroyed, that other team would prob get eliminated, since the specator trigger you put effects all teams
2nd edit: bounty fixxed it : D
I swear there was a point when eight was the max
wait so I added a void so would I make the respawn thing run on a diffrent channel? @Ian_is_a_yay @BountyHunterX
Well, no
If player falls into void, the player should fall into a zone which goes onto the respawn channel (i used dead) and there should be a respawn that respawns the player on that channel (dead for me)
You forgot to show that it should only effect one team on it though ;-;
Not exactly.
When the player falls into the void, set the zone to when player enters zone, transmit on the “Respawn” channel.
And like Ian_is_a_yay said, make the Respawn device respawn the player using the “Respawn” channel, and with my system that should make them automatically a spectator.
In my Skywars game, it works both ways…
Player knocked out -----> "Respawn" -----> Spectator
Player falls into void -----> "Respawn" -----> Spectator
wait so how much memory does this cost
Not much…
Maybe .5%?
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