Barriers Flickering

gulp
So I’m currently working on my game, and in one level, there is a level containing lasers, button (just one), and barriers as platforms.
When I playtest (and some times when I’m editing), the barriers flicker.


It looks like this, the areas where an arrow is at, or that is circled, is something that flickered. In the layers, this transparent barrier that is dark is on the above layer above every prop, laser, barrier, character and everything in the level.
However, there is a cave that has the same barrier as the one shown in the picture above. Nothing bad happens there, no barriers flickering, only in the area where the photo was taken.

(the cave)
The circled area is normal, the props and the trigger is set to that in the layers.

“Background” is the transparent barrier, and it is above everything like I said.


Same barriers and layers here, but it doesn’t flicker.

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stringy can you give a gif of it flickering, like video proof

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Does it still happen when you reload?

Unfortunately, no, my computer keeps on crashing when attempting to convert a video to a gif.

It happens on all devices, on mobile, on computer, and everything.
Refreshing fixes nothing at all.

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How much memory is being used?

About 42% memory.
Although when I made this level, I had about 16% memory, and it still did the same thing.

So just to make sure, you set the barrier visibility to invisible in settings, but it occasionally turns visible, making it flicker, right?
If so you can try setting transparency to 0.00, so even it turns visible it wont show anything

The transparency is 0.95
It is always visible, although the props, lasers, and barriers either go in front of the barrier or just stay behind it.

What i was suggesting was turning the alpha transparency to 0.00, thereby making it unseeable even if visibility was set to visible, since it sounded like the showing barriers were what your barriers would have looked like if it was not set to invisible

Is it the alpha, or your internet maybe layering.

What device are you using?

I have tested on 2 different internets, still does not work.
And it is not the alpha, read this:


Computer, although:

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Are you connected to the same internet on all the devices?
Does this happen on other accounts?
Try to use a different barrier as a background?
Wait… When you move items in building mode it sometimes goes out of its layer and if you want it to be in a specific place you have to relayer it

that’s probably cause the video is to long

The screenshot make no sense to me. Please answer my questions.

  1. Why is there the barrier?
  2. What is the white stuff?
  3. Why is the snow-coast Gim in mid-air?
  4. What is the green diamond?
  1. what
  2. barriers
  3. it’s a sentry and the op is in edit mode
  4. what²

Based on my personal experience, this issue appears to be a glitch that occurs when excessive memory is used within a specific area, it’s pretty annoying. I’ve encountered this glitch multiple times when building large structures that involves overabundant amount of layering, I recommend reducing any unnecessary details, mechanics, or decorations in that region, hopefully it could resolve the problem.

Yeah

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Same here.
It often happens if multiple items are layered at a single point,
and moving around often makes the layers go out of whack (excepsially if u have that dynamic layering thing)

REsolving this prblem is like yoyo said, remove some stuff.

also, dont use dynamic layering.
pwease

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