So, I’ve got an idea for a game mode, but I don’t know if it’ll fit the space theme that my map is aiming towards, and I wanna know if there’s a better idea to this. So, first things first…
If any of you guys have heard of Party Animals, then you’ll know what I’m talking about. If you haven’t, then… uh… I’ll try to explain it. Basically, there’s a game mode called “Trebuchet” where you load up a trebuchet with explosives and it launches them onto the other teams side. If it blows up, it lowers their starting score by 1 per explosive. (Starting score is 10) Then, you could be a terrible teammate and ignore the explosive, or throw it into a river. (If you’re on the team being “bombarded” with explosives. Haha, get it? No? Okay…) You can also send yourself to the other team’s side as well. Anyway, my idea for a mini game was to have two sides pretty far apart, so you can’t really see what’s happening. Then, on your side, there will be four flags. You can then grab one of these flags, hop into a space cannon, or rail gun or whatever, and get “shot” into the other team’s base. And after a while, the flag you’re carrying will disappear, lowering the enemies score by one, and it respawns you. However, the team can tag you before the timer goes off. There will also be a respawn room, so if you successfully “blow up,” you will have to wait a little bit before respawning. Same goes for tagging.
Another idea: So, instead of just running around with a flag, you have to drop the flag somewhere, which will then reveal a waypoint to that flag. Dropping the flag will then trigger a timer, which will eventually cause the flag to “blow up.” This could also mean that one person could carry several flags at once, and distract the enemy team from other things they should look out for.
Something I Forgot to Mention
On each side, there will be an indicated zone of where you can dispose of the bomb. Shortly after the bomb has been disposed of, the bomb will respawn.