:D
Ahem.
Combine that with a no-collision aim pointer (makes the player confirm where they’re aiming, and when the gadget fires, the bar goes down, or a red square turns to white.
:D
Ahem.
Combine that with a no-collision aim pointer (makes the player confirm where they’re aiming, and when the gadget fires, the bar goes down, or a red square turns to white.