bump-y
Unlike the guide, this bump is a real bump not a Pseudo one.
Interesting…
Let’s stay on-topic, shall we?
Bump
Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump Bump
I wonder… could you use continuous recursive granter/item remover systems to do this? Using a certain system, you could make it so that the player doesn’t have any items in their inventory at any given time, but a checker, if placed in the middle of the auo cycle, may be able to sense it. OH MY GOD THAT SHOULD WORK
But we would need a checker for every single team…
True… but its still possible, presumably. And checkers aren’t that expensive. 35 mem for each team aint that bad
Yeah… As opposed to the 500 flat…
It’s crazy that its been 2 months since I made this guide…
Wow. Ok, new guide incoming. It works!!!
BUMP
YOU THOUGHT THAT WAS A BUMP? Bump.
Pseudo-bump.
Didn’t you bump like four guides already?
A bit too much bumps but nice pseudo-bump.