An In-Depth Guide on Numerical Pseudo-Teaming

bump-y

Unlike the guide, this bump is a real bump not a Pseudo one.

Interesting…

Let’s stay on-topic, shall we?

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Bump

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I wonder… could you use continuous recursive granter/item remover systems to do this? Using a certain system, you could make it so that the player doesn’t have any items in their inventory at any given time, but a checker, if placed in the middle of the auo cycle, may be able to sense it. OH MY GOD THAT SHOULD WORK

But we would need a checker for every single team…

True… but its still possible, presumably. And checkers aren’t that expensive. 35 mem for each team aint that bad

Yeah… As opposed to the 500 flat…

It’s crazy that its been 2 months since I made this guide…

Wow. Ok, new guide incoming. It works!!!

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BUMP

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YOU THOUGHT THAT WAS A BUMP? Bump.

Pseudo-bump.

Didn’t you bump like four guides already?
A bit too much bumps but nice pseudo-bump.