Okay, so, at the start of the game, everyone starts with a seed, which represents their dead body, so when they are killled, there is a black seed on the spot where they got killled until someone sees the seed and collects it, or gets rid of it or something. How would I make the item stay there even after the player is killled?
maybe use a lifecycle or something, I’m not really good with devices or blocks, but I have a suggestion. Then maybe wire it to and item granter and make it spawn a bronze seed and wire the item granter to the lifecycle and set the lifecycle to player knocked out.
If you don’t want the item to be picked up, make it so that everyone can only have 1 black seed using one of the item managers devices. I forgor which one.
make it so that at the spawn pad there’s a invisible trigger and then do basically what @Kosm0-o said.
(or use a lifecycle other than the trigger)
A trigger isn’t needed. Just use the inventory item manager and it should automatically be activated for everyone once the game starts without any extra devices. This is because all players start with a seed so they can’t pick up an extra seed anyway.
but wait, cant they just drop the seed and pick up the other one?
You can change drop settings in the game settings.
oh I get it now, but wont it just be easier to make a item image display a seed?
That would be much more annoying. Think about it: A black seed item image in every crevice of the game in correlation with it’s coordinates. Block code just to show one of the item images. Is it worth it? No.
That would make sense.
Your online! :DDD
Okay thank you all but I have chosen a different approach.
First of all, please mark a solution. Second of all, never create topics unless you can’t solve something on your own, otherwise it just ends up wasting time. Thank you.
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