so how can i do it so once a sentry is defeated, it will only respawn after recieving from a signal/wire
Sentry knocked out → Wire repeater (repeat the wire pulse)
When the wire repeater receives a pulse → Deactivate Sentry
When [event] occurs → Activate sentry.
can i do this with a checker?
when target amount
When target value reached → Activate sentry.
but if he died already…
That’s why I put “When sentry knocked out → Deactivate sentry”.
can it repeat?
Yes it can.
can i have screeny (I am dum)
I have it so once you defeat 4 henchman adds incerment to checker the big boss spawns
I think checkers are really glitchy with properties, unless they fixed that while i was gone, so if u use properties with that, it might not work.
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