I want to make a HUD that looks like elevator buttons. How would I do that in any way shape or form, good or not?
Haiasi
December 15, 2023, 2:28pm
2
A Rectangular Barrier for the base and Circular Barriers with Textboxes on them for the Buttons.
Ok sorry noob moment her but, how do I make it pop up over the screen so you can just click on the buttons?
Trasch
December 15, 2023, 2:32pm
4
popup is a device you can use
Haiasi
December 15, 2023, 2:33pm
5
Just use popups and infinite call-to-actions.
Another thing to note: popups are limited to two call-to-action buttons, but you can theoretically have a near-infinite number of buttons available through subcategorization - just have one popup open when a button from the previous popup has been clicked (so the first popup has labels like ‘food’ and ‘gear’ - when one of the buttons has been clicked, it opens another popup containing items from that category). This can take up a lot of memory, but it also allows you to have more than two option…
Trasch
December 15, 2023, 2:33pm
6
then theres a call to action button
wait infinite
wut
You can teleport the player to a grid that’s above the player in layers and use teleporters to changed the grid spot. Use buttons to show the level they’re selecting.