I created a player counter and im wondering how do I activate something when a property = the player counter?
to do this you would use block code to compare the two
You can’t compare a counter’s value with a property’s value in blocks.
A better way to do it is to just link them together and have something active when the value is reached, either from a wire from the counter or blockcode. (activates on channel.)
Connect the counter to a property in the counter’s settings to update a property. In the property make it so when the property value changes it broadcasts on a channel (I am using a channel named example). Get a trigger and make it trigger on example. Go into the block code of the trigger and make it like this
if 'get property' example = whatever number
Do= broadcast message on channel: 'whatever channel'
Is the other property updated by a counter?