So say we have a player counter system. I don’t want to use a live player counter to reduce lag. So, when I need the property in blocks, I trigger the regular player counter. Will the property update before the next block happens, if I place the next block after the entire system? For context, I’m using my player counter system:
No.
All channel broadcasts in a block of code are processed after the code has finished running.
So to fix this, I can make the trigger broadcast on a channel first, and then make the block?
Maybe. That’s a case I haven’t tested or researched yet.
Okay.