This is a free-for-all,
can’t do this.
Camera view device that randomly activates every few seconds? Where the camera teleports to could have a funny text/ image or something like GET CAMERA VIEWED AHAHAHAHAHA
(Idk what to do, saying AHAHAHAHAHA is fun though.)
I love this topic. Love the chaos. Love the fun stuff.
every second another sentry spawns
Maybe a conquest game where there are multiple kingdoms fighting for land
Well its anarchy so eh idk about that unless those kingdoms are corrupt
A N A R C H Y
1) The Shadow Merchant:
This shadow merchant, an NPC with a dark backstory [3], will sell you very good items occasionally. The Shadow where you can use “Promotas” To buy special and powerful items, like gadgets, abilities, and overlays.
A) Gadgets: This is the only place you can get legendary tools outside of upgrading, which is where you use a crafting table to add 2 or more of an item together to make one of the next highest rarity.
B) Abilities: Using a property keycard, an invisible force that uses the player-specific property as identification to use certain features, you can purchase abilities. This gives them a specific property keycard with a specialized ID (For the ability type), which gives them access to features. Any aditional/in-the-moment updates (overlay change, currency override, speed or “power [4]” change, etc.) happen at the time of the transaction via direct broadcast(s).
C) Overlays: When I mean overlay, I will mean one of two things: A statistic overlay (Energy, Power, Promotas, Sleep, Time, etc.), or a button overlay (Interface, Rules, Options, Clans, etc., though all of those can be accessed via interface, so only one overlay is required). Right now I mean a subdivision of the button cateogry, which grants powers, like how leaders have a special leader section in the “Clans” section, requiring a player update changing the section to another entierly, or how the admin has a “Game Options” Direct Overlay. The ones I mean are upgrades and status. You can decifer the rest, but it gives you access to abilities that are not normally avalible.
D) Promotas: Promotas are the in-game currency for A N A R C H Y. They represent power, popularity, and status, which would be people respecting and fearing you within Anarchy.
E) Where To Find: You can find them at: The edge of Nox Tumbrias (The Forbidden Forest), Close to the center of the Starlit Plains, The darkest reaches of the Alleyways, An obscure island in the Archipelago, named dark island.
2) Clans, Alliances, Property, And War:
Clans are like your family, except you select it. You can join a clan if you are invited by another member, say the leader, and once you accept, it sends a message, via code, to the the host, like with all major events. You can also request to join and be approved.
To start your own clan, you must go to the settings terminal, and select, “Clans,” where it will say you are part of no clans, if it says it right, according to a property. You can have a maximum of 3 clans. Then, select the button (possibly call-to-action), which says “Create New Clan.” Give it a name and some other little details; Since you started, you are automatically the leader, though you can give the position to someone else. The leader can approve and decline requests, as well as eject members.
Here is the hierarchy:
-
Leader - The boss and elder, only for the founder or by manual transference by the leader.
-
Nobles - People close to the Leader, must be manually updated by the leader.
-
Profesionalists - Those with specific jobs, inside or outside of the clan. You can earn promotas from shady jobs; thats all of them. Also, in-clan jobs like Medic, Solider, Spy, Engineer, etc., this is automatic once a member not Recruit) gets any job.
-
Members - The normal class within the clan, obtained after Recruit.
-
Recruit - Members that have just joined; Must be promoted by at least a Noble, or wait 5 minutes after being accepted into a clan.
Once all people have left a clan, including the leader, the clan is deleted.
Alliances are agreements (or alliances) between clans. Here is a guide that might help, but use interface and channels instead of physical items:
These can be formed with an interface method, and both parties must agree. These can fall apart as easily as they form; It only takes on clan’s withdrawal for the alliance to be broken. If it is more than two, there must be only one or less alliance(s) remaining for the alliance to be broken. When an alliance is made or broken, like all major events, it sends a message to the Admin (Host)’s Terminal.
Wars are conflicts between clans that, when started or resolved, send a message to the Admin Terminal (The black block text that appears when a host is in fullscreen). Wars can start between two clans that are not in an alliance together. They must officially start it in an interface, giving the war a name, and a reason (There is a special placement option for whether it is over property or not), and submit it. They now can use their “power,” a clan statistic [5], to wage war, and also simulate battles, physically, with gadgets. Whoever comes out on top takes all the power and property. If there is a surrender (A leader option avalible by interface), then all the power goes to the other team, AND it claims all of it’s members, possibly leading to more power. They also claim all property and special attributes of the Clan.
A civil war is just like this but between two clan halves.
Property is a special tactics portion of the game. The map is split up into many zones, known as property pieces, including custom zones where there are structures/special regions, intead of the normal dirt, plains, and mountains. A clan can claim a property if it is unowned, but if it is already owned, then you must wage war for it. Property piece gives Extra Power as well as land for which you are safe from attack If the proper measurements you have to craft or “buy” are fulfilled (Zone where they cannot be hurt). If it is a special piece (A Setting), then it also gives gadgetry (Gadgets) and Citzenry (Like population, taxes?).
Most of the normal property pieces will be in between Settings, near the bottom, and in the center. Be sure to leave room for a lobby!
3) The Settings (Not as in options, but good idea for an interface):
- The Village (A village built some time ago, partly destroyed, could be medieval to signify a need to restart civilization [6] or maybe destroyed buildings and skyscrapers [7].
Where?
Property Pieces: 3
Power (If Held): 50
Gadgetry (If Held): 6/10
Citizenry (For If Held): 300,000
- The Fort (A remnant of times long past, now a symbol of power throughout the land…)
“What And Where?”: A large fort build like a castle/fortress, with a sprawling and decorated interior [8], which is located just [9] north-west of the village.
Property Pieces: 1 (The size of 2)
Power (If Held): 100 (Max)
Gadgetry (If Held): 10/10 (Max)
Citizenry (For If Held): 150,000
*SPECIAL EFFECT: If you possess this property piece, you can call apon the power of the village as tax, and/or power.
- Nox Tumbrias (The Forbidden Forest) (Not many who go in there survive, but those who do tell tales of great beasts and terrible experiments gone wrong… [10])
“What And Where?”:
Property Pieces: 10
Power (If Held): 75 (per property piece)
Gadgetry (If Held): 9/10
Citizenry (For If Held): 15,000
SPECIAL EFFECT: If you possess all these property pieces, you can temporarily call extra power from the creatures of the forest when needed…
- The Alleyways
“What And Where?”: This is a special place where some of the outcasts of the clans came together to make a black market of overpriced, but overpowered, abilities, usually involving “bets.” Bets would be like quests, assigned, with a reward. The main hub is the “Center Square,” and it’s nearby alleys, where bets can be made. The outer edges really don’t have much in them, except some people and props, and the Shadow Merchant sometimes.
Property Pieces: 1
Power (If Held): 65
Gadgetry (If Held): 7/10
Citizenry (For If Held): 20,000
- The Starlit Plains (This plain holds many secrets, and is as ancient as the world itself…)
“What And Where?”: A plain of purple grass in the center of Nox Tumbrais, which you can sometimes wish apon a midnight star, if at the right time.
Property Pieces: 1 (The size of 2)
Power (If Held): 70
Gadgetry (If Held): 7/10
Citizenry (For If Held): 0
*SPECIAL EFFECT: If you possess this property piece, you will recieve 100,000 Promotas for every Midnight that passes.
- Tundrais (The anicent tundra of lost souls…)
“What And Where?”: A tundra close to the top of the map, offset from the center, closer to Nox Tumbrias, using snowy terrain with snowy mountains and icy rivers. Like other lakes and river, you can fish here for food, like a survival version of Fishtopia’s fishing system.
Property Pieces: 10
Power (If Held): 45 (per property piece)
Gadgetry (If Held): 9/10
Citizenry (For If Held): 5,000
- The Archipelago (The islands where there once were many people and laberatories)
“What And Where?”: In the very top, offset to be closer to the fort. It is a place where some old ruins are found, as well as old, abandend labs which still have data [11], experiments [12], machinary, and old chemicals lying around, some broken. There is also a mysterious island in the very top-left corner of the map where there isn’t much land so you would have to swim a lot (look up a guide), you can find Dark Island.
Property Pieces: 15 (There are a lot of islands)
Power (If Held): 65
Gadgetry (If Held): 8/10
Citizenry (For If Held): 10,000
Thank you for reviewing my idea! [13]
This is an open-world idea. [14] I suggust, because this could be a good teacher-tool for this idea, then you enable kits, for teaching and XP. If people don’t like questions, then they can make a dummy kit. As well, I think that you should make the energy system gain more energy per question, because, alongside energy (below it, in the same corner, which is top-right, of the screen), there is another statistc that requires questions; Sleep. Sleep works contantly, even if you aren’t moving, though it gives you a LOT of sleep, and usually takes a long time to refill, yet also discourages AFK-ing. To simulate night and day, use different alpha/transparancy-leveled barriers, which shows the progression of night and day, another property+overlay statistic. During sleep, player must answer 5 questions to replenish their sleep.
At the end of the game, the statistic that matters is how much Promotas you have. If this does not end up for use, then you can use it, as long as you credit me… [15]. If [16] You do end up using this, please credit me still, if you want to.
I kept forgetting about this one, It’s been 6 days I have to do it now! I’m sorry for keeping you waiting, CustomCoaster! ↩︎
Maybe, for text imput, you can use Fleet’s new 1-memory keyboard imput system? ↩︎
Lore ↩︎
the player statistic, not the clan one ↩︎
More Members+More Combined Promotas = Power ↩︎
LORE ↩︎
Even MORE Lore! ↩︎
And a throne room, throne included! ↩︎
Actually pretty far away, but close in terms of map size ↩︎
LORE! Possible sentries roaming the woods, whenever those come out… ↩︎
Lore ↩︎
Power or Problems ↩︎
Now some bonus information ↩︎
NOTE: Players can damage each other if they have the gadgets, leading to accidents. I tried to make it as real as possible, with grudges, alliances, clans, wars, politics, rivalries, shady stuff, and other general real-life scenarios! ↩︎
I mean, if you want to. If there is no place or you want a Pristine Map, in fine with that. But if it is the latter, you could put it in the descrption ↩︎
CustomCoaster ↩︎
That Took Me 3 minutes to proofread…
I’m gonna go find a nice corner and cry… WHY just WHY would you type all of that at once?
I have a prop guide that I made that you might like!
Lol, bro used my destroyed house post
buddy make that a guide
is that an MLRS that I spy?
for those of you who don’t know an MLRS is a Multiple Launch Rocket System
did random dude actually make that? ITS SO COOL
btw this was an actual question lol
@CustomCoaster have you reached your desired amount of info?
and oh yeh The Entity if you look up your name we would find what you have posted too
Complete A N A R C H Y huh I like it.
There has to be like one or two overpowered gadgets and whoever holds these has complete power and when they get knocked the power is transferred. Landmines. Maybe there should be a giant castle POI or something where the mega boss( emperor ) Or like everybody fights for power.