A Guide to the Checkpoint Device
Hello! And welcome to a guide on the new checkpoint device!
First, Let’s kick it over to Jeff with the options
Thanks, @Jobozo1875! Now for the options!
The first option is visible in game. If the drop-down is set to no then the floating star will not be visible when the game starts
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The next option is play audio. If you don’t see this, that means visible in game is turned off. If set to yes, then a sound effect will play when stepped over
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The 3rd option is Activation Limit. Infinite means the player can trigger the checkpoint infinitely. Once means the player can trigger the checkpoint only one then that’s all
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The 4th option is set as active checkpoint when receiving on. The checkpoint will be set to active whenever it receives the selected channel
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The last option is when checkpoint activated transmit on. Whenever a player triggers the checkpoint is activated, it will send a signal on the selected channel
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Well Thanks, Jeff ! Now lets get on to the wires!
Wires Out
You can start a wire on the checkpoint like this:
When you select this side, you can make it do anything whenever the checkpoint is activated!
Wires In
You can end a wire on the checkpoint like this:
Whenever the first end is triggered, you can make the checkpoint set as active
Thanks for reading this far!
A would be appreciated!
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Bye!