Hello! And welcome to a guide on the new checkpoint device!
First, Let’s kick it over to Jeff with the options
Thanks, @Jobozo1875! Now for the options!
The first option is visible in game. If the drop-down is set to no then the floating star will not be visible when the game starts
The next option is play audio. If you don’t see this, that means visible in game is turned off. If set to yes, then a sound effect will play when stepped over
The 3rd option is Activation Limit. Infinite means the player can trigger the checkpoint infinitely. Once means the player can trigger the checkpoint only one then that’s all
The 4th option is set as active checkpoint when receiving on. The checkpoint will be set to active whenever it receives the selected channel
The last option is when checkpoint activated transmit on. Whenever a player triggers the checkpoint is activated, it will send a signal on the selected channel
Well Thanks, Jeff ! Now lets get on to the wires!
You can start a wire on the checkpoint like this:
When you select this side, you can make it do anything whenever the checkpoint is activated!
You can end a wire on the checkpoint like this:
Whenever the first end is triggered, you can make the checkpoint set as active
Thanks for reading this far!
A would be appreciated!
- 0/10 or
- 1/10 or
- 2/10 or
- 3/10 or
- 4/10 or
- 5/10 or
- 6/10 or
- 7/10 or
- 8/10 or
- 9/10 or
- 10/10 or
- 11/10 or /