This is a collection of Tips I’ve learned, that may be useful to people using gimkit creative
Check when editing, please don’t check for fun. Remember to uncheck once you’re done.
Buttons with multiple options
I only recently learned how to do this. Basically I wanted a single button, or a single spot, to have multiple options or buttons that you can choose/press, without using an overlay that forced you to look at each corner of the screen to find the buttons you can press. In my case I used this to have multiple settings for how much something outputs.
What you need:
Initial activation (to access the different buttons. this can be a button or a zone or anything else a player can trigger)
1 pop-up per option
1 number property
1 trigger
How its made:
Set up each pop-up’s call to actions so that one call to action switches to the previous option, and the other call to action switches to the next option. I did this by having each of the call to actions broadcast on a different channel, and the appropiate pop-up activates on the matching channel.
Example: pop-up 1 (activates on “popup1”)(call to action 1 broadcasts “popup2”) pop-up 2 (activates on “popup2”)(call to action 1 broadcasts “popup1”)(call to action 2 broadcasts “popup3”) pop-up 3 (activates on “popup3”)(call to action 1 broadcasts “popup2”)
This allows 3 settings that you can switch between.
Set up the property to change the value whenever a different option is selected (using the broadcasts) for example option 1 could have a value of 1
Set up the trigger so that when you press the button, it chooses the correct popup to appear based on the value of the property (so you can leave and come back and it will still be on the option you selected.)
There you go! Multiple options accessed from a single location!
Coding Blocks
Some devices have an option for blocks in the top left. This allows for coding and simplifies several processes including changing a property. This is very useful in the previous tip mentioned. Look at other guides for more info on this.
Decorative wires and other uses of metal poles
You can use the tint on metal poles and shrink them down and place multiple end to end to make something that looks like a wire. Another use for these is by shrinking down the largest size pole the outline will mostly disappear and it can be used for a light or form of outline for an area. I’m not sure exactly how to make this easier to understand
Organization
Organization is key to building maps in Gimkit. You need a set goal and steps that you will proceed with to make your map. Having colored barriers around certain devices is good. Naming devices are also good for organizing different uses of devices. Building the layout before placing devices helps a lot.
Grid Snap
Ever try to perfectly align your props, let’s say… something like a metal pole?
So…close…just a…little…farther…
I’M SORRY but this drives me CrAZy
All you have to do is open the settings button in the bottom left corner:
Open this panel:
And go down and select the spacing:
You’re guaranteed perfect


In addition…
Hold shift & [1] to get a perfect angle snap!
See ya - Shadow
Player Cordinates (For DLD games)
ITEMS NEEDED:
1 player coordinate device
1 property
1 game overlay
Steps:
Set the property type to “number” and name it Y and set the type to number.
In the player cordinates device, make it so that when you move, it updates a property. Have it update Y when y position changes.
In the player cords device, have it so that when y position changes, submit on Check.
Go into the overlay, and create a block have the block run on channel “Check”. In the block, do “set text” “get property (Y)”
And there, you’re done! Now it should track your position. (I haven’t tested this yet tho
Remember to set (in map options) score to property Y or the property you used
Photos:
Labeling
When creating maps that use lots of devices (or even ones that only use a few) I recommend using text that isn’t visible on game start, and just use that text to name your systems. This helps a lot when fixing bugs and adding on to systems
Example:
Adding Time
Okay, so you know in DLD, when you can add time, well, in GKC games you can do that too! (Pretty crazy, right?)
This only works if you have the clock counting down though.
But, if you want a game that you want to end in, say, two minutes, and you don’t want people to be able to add time, you can just use a counting system.
Creative Keybindings
Multi-Selection: To select multiple, press mouse down and move the box to cover all the wanted devices/props. Zones can’t be multi-selected
C: - Copy
M: - Move
Z: -Add Wires
Q: -Delete
E: -Adding Screen
Multiple channels
You can put multiple channels in one field on any device! For instance, if you want to make a button giving both speed and damage boost, you don’t have to make a trigger, just
When button pressed, transmit on -damage,speed(two different channel names)
Gravity in Platformer
If you want gravity to be enabled in Platformer (meaning floating dynamic ore) to drop, go to settings, all options, and then scroll till you find it.
Well that’s all I could think of hopefully someone finds this useful.
Contributors:
TinanYx
Dungeonmaster
Turtle
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