what if we do something more complicated. Camera point, and a bunch of barriers to make a landscape? Or Camera view an a bunch of barriers to make landscapes
btw @LandynSPEEDO802 you make like, THE BEST research topics ngl lol
what if we do something more complicated. Camera point, and a bunch of barriers to make a landscape? Or Camera view an a bunch of barriers to make landscapes
btw @LandynSPEEDO802 you make like, THE BEST research topics ngl lol
I actually never knew that was a thing! That’s gonna be REALLY helpful.
well we could make a Pseudo game, with a camera view or was it point…
where its a visually 3D game that you can use your keys for when your gim is hidden and going on 4 zones that determine your direction
Well now your just saying that you want to run d00m in creative
Proceed to the topic of this post once more. Cease off-topicness
Also, could you please put your method in the “Things We Know Work” section?
Sorry. The binary through me into Game-Theorist Mode and the switch is broken.![]()
Okay Im still doin it
Cease.
Another way is to simply not show the gims somehow.
That why I said we can do that by placing a barrier above the player
When I was first knowing gimkit I found a Pseudo 2D pixel gim game, which inspired what I said earlier in this topic
the mechanics worked and everything it even determined where the holes were at FAKE HOLES just wow
Yes but that game got deleted after platformer was added so its lost media now
you know that game? it was just black and white?
Maybe we could have a player-scoped barrier hiding the player but he still sees the other players and vice versa(<-- did i spell that right?)
Or we could make it work like 80’s 1st person games
The problem is we need a way for the barrier to follow the player. And you did spell it right. Here’s a trophy ![]()
which is how?
y’know how scratch and code.org
are 2D coding programs? people have made visually working 3D games in it
which makes us unique since we have not had that yet
if we get the perspectives right, we could technically use props for the actual visual looks
just like I said we need that hidden gim system where there is 4 zones each zone will move you that way
yes, using raytracing (as far as i’m concerned), how do you do that in gimkit? plus, i don’t think anyone around here is as good as griffpatch, except BH ofc
Just out of curiosity, how much memory would this take?