I found my cousin (not really)! Good job, you sound a bit like me now.
True… although easy concepts can be tedious too.
WHAT
HOW. DID. I. GET. REGULAR. I’ve been flagged more than 5 times in the past 50 days, right? Nah, I ain’t arguing. Very confusing tho.
Just saw meepey’s explanation. Ya’ll are overcomplicating things (Not being rude) a bit much. Can we use the size edit from Gimkit to shrink it a little? Important concepts that are drawn from others:
time for brainhurt
ima go ahead and test this out
i have like eight possible directions the pseudo projectile can be shot in
so im also factoring that in somehow along with an invisible/or flag marked pseudo turret
that you can pick up and drop
so yeah i have a lot of coordinate blocks to do ._.
wish me luck
ive got like 20-30 properties now ._.
half of which being completely useless
the movable turret´s projectile isnt setting off the coordinate zone thingy
im suspecting its got to do with how i set the projectiles coordinates
brb
Out of curiosity how will it help?
The system is very buggy rn
(Only fires up for some reason and the game overlay wont update along with loopholes)
So i’ll iron it out sometime later
Then i’ll post a guide but eugh
Im not great at those ._.
I’ll admit I’m not the most technical nor the most optimized when it comes to GKC. This was simply the solution I thought about first. By all means, feel free to expand or fix my concept.
and cancels out if it hits something like a pseudo coordinate zone or somethin like that
speed and life span i have pretty much synced up it dosent accelerate it moves at a constant speed and time like 8 triggers/increments to a counter and it resets the the projectile´s coordinates to the turrets x and y once it reaches its target (powered by a trigger loop that changes the projectiles coordinates)
(cant completely get rid of the projectile once its life span has expired and im not in the mood to add more properties to the pile)