Wires vs Channels?

Ahoy!
Could someone explain the use cases/ pros and cons for wires and channels? At first glance they seem very similar to me so I was wondering what the wider community uses each for.

Thanks!

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Wires are limited, meaning that a certain amount of wires can be connect to or from the object. Channels, though, are also, limited. You would probably need a lot of channels to do something big.

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Wires:
Pros: They can (sometimes) do more actions than channels can do
Cons: They take up memory

Channels:
Pros: they can do a lot of things wires can do, cost 0 memory and have no limit
Cons: they cant do everything wires can

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Channels are good for producing less lag, memory usage, and cleanliness/organization. On the other hand, wires can give you a good look at what goes to what. I would personally use channels while you can, because wire lag can get really really bad.

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