I have tried to make it so that whenever the player gets 10k cash a waypoint gets placed on them, and when the player has less than 10k the waypoint is removed. I tried and didn’t succeed, could somebody help?
I made a series of tutorial popups but they only show for the host. How do i get it to show for others?
I’m gonna need a thumbnail. But THAT’s for another post!
for part 1 just place down an inventory item manager with a limit and when the limit is reached deativate the waypoint.part 2 is a bug and like you said part 3 is for a different post
the way I do it is make a zone under the spawn point (that can only be activated once) that starts the tutorial. anybody who steps in it will get the tutorial
lifecycles are for host only, @Gimkit_Lover right? (I’m pretty sure at least ;-;.)
oh oops, didn’t see that lol
I don’t think this would work? Inventory item managers don’t have an option to trigger something when the limit is reached to my knowledge.
If you wanted to do this I think the easiest way to do it would be to have a trigger that triggers every half second that starts when the game starts that activates a checker that checks if you have more than 10k cash. If the player has more than 10k cash it activates the waypoint and deactivates it if the check fails.
Lifecycle → Relay (Activates for all players)
Relay → Trigger (Activates every half second)
Trigger → Checker (Activates/Deactivates Waypoint)
Checker → Waypoint (Activates if check succeeds and Deactivates if not)
Create a waypoint and a property. Set the property to have the default value of ‘none’. Set the waypoint follow player, and to start following and activate on ‘Activate waypoint 1’ and deactivate on ‘Deactivate waypoint 1’.
Then change all the numbers in each copy-pasted version. You can have more than 3 if you think more than 3 players will have 10k at a time. (Don’t make more than 5, as we won’t have space in block code later.)
Create a block in the inventory item manager for cash. Set it up like this:
Again, you should have one elif for each waypoint. Make sure you change the numbers to the right ones.
This should work! let me know if it does. (Kinda off-topic, but I realized that there is literally an option to clear items from inventory, so you could set the inventory managers from the knockout stealing mechanic to clear items when recieving on ‘Remove items’ instead of doing that weird thing with the item granters.)
Nice!
What I meant was that instead of telling the item granters to grant -99999 items when recieving ‘remove items’, have the inventory managers clear inventory on ‘remove items’. This shouldn’t interfere with the item stealing. But hey, if it works, it works!
I unfortunately couldn’t go for only five waypoints so i used an alternative system where there is a notification alert every time someone crosses the line. I’ll mark your thing as a solution as to not solution farm