No he means that if the player has enough speed, they could run through a laser/respawing zone fast enough that the system doesn’t register that the player actually touched the zone. It might be possible, but, as DXCTYPE has once shown as a cool lil bug, even if some of the player’s hit box passes through a barrier, the system just teleports them back. With a laser/zone, it’ll just damage/respawn them.
(AoMS was unpublished by the creators, and Geometry Dash faded into obscurity and got buried by a mountain of other games named “Geometry Dash”. That’s the fate of most high-quality games that don’t get on trending/community picks. They get buried under an ocean of bad trashy games and kpdh obbies that stink, then fade into obscurity forever gone…#bringbacktheGoldenAgeofDiscovery)
Well, I think this may be possible if you have a high enough CPU usage to mess up your device. Also, frame rate may also have to do with this.
Really? I just thought that the map randomizers just weren’t working properly.
also, laser clip is possible but it’s a weird glitch, ask @lookie7 on the discord if you want to know how because thats like the one thing im not sure about, i know it uses checkpoints and turning into fullscreen
Okay, I think I made some. This one’s a little thong though xd.
light pink - jump
green - slope jump
brown - landing spot
blue - slope jump walk off? (okay, I did a slope jump but I didn’t jump and it basically stopped my slide and let me kinda walk off of it)
I hope these are original.
. - HOW TO DO - .
- jump over first barrier (you start at the top)
- slope jump to first brown spot
- walk off of ledge
- slope jump but dont jump
- double jump when low
- land on second brown part
omg my topic got recognition
its possible, its a bug. I remember I did it once when I was js fooling around but I forgot exactly how
I feel as if that’s multiple jumps instead of just 1 singular jump. Nice try though. Seems very rage-y. (What’s at the top of ToDC? Never beat if before because of the steep slopes) (Oh yeah welcome back :D) (Also wut’s ToPG? Never heard of it)
most likely lag manipulation, the consistent way to do it involves a checkpoint next to the laser, ill ask lily on discord and put it here
Bump
fluffy come backkk
Bump
bump the awesome guide
yo could i edit the 45 degree slope jumps, it seems like they’re not AS janky anymore, and I have an image
Isnt there three types of slope jumps:
Regular slope jump ~60 degrees
These require you to move the opposite direction the moment you land on the slope:

Steep slope jump ~75 degrees
These require you to move the opposite direction after landing on and going a bit down the slope:

Because there are different requirements for slope jumps and steep slope jumps, you can mix them to annoy players:

Wall jump (extremely steep slope jump) ~89 degrees
These require you to move to the slope and fall down to get your jump:

You also have 45 degree slope jumps which basically require your y velocity to be very close to zero to slope jump.
This is how you do it.
Jump and press right / left key. Then press the other direction key when you are about to start falling but have stopped moving up. Then repeat.
What is that supposed to mean?
REUSABLE BUMP BECAUSE THERE HASN’T BEEN ONE ON THIS TOPIC IN FOREVER
Don’t check within ten (10) days or so
Actually how you do it:

These only require you to use one arrow, to go towards the wall. Instead of catching the wall/slope when you move the opposite direction, you catch the wall when you fall.
If you still don’t get it try pressing both up and left (or right) at the same time when you jump, and that’s all you should need to press. DON’T go the other direction.
What kind of jump is this?
Which jump? The Wall Jump? That’s a harder version of a slope jump.
What is the degree angle?

