So when I was using creative, I made a barrier above the player and turn off the barrier and the wifi at the same time, which the barrier didn’t deactivate until I turn my wifi back on. Also, when I did it and spammed jump whilst doing so, the player would teleport relative to how many jumps I spammed.
Is this a question that you are asking or just a statement?
I’m asking if it’s a bug or not.
Yes, this is a bug. The first part is just because the wifi gives the signal (not the wifi, it kind of connects them) of what you do and then does it on your screen. If it stops, then it doesn’t connect them two (signal and screen) together so it stays still until connected. This is by my understanding. I believe this is also for the second part aswell, it sends lots of signal that you are jumping, but never shows it and then when the wifi is back, it realises and then sends it all at once. It’s like a spring, (kinda off topic but it’s an example) if you pull it back and hold it, it will store the spring of it until it gets a signal (this being letting go) and then do it. And also fly away
Why is this a bug report?
Like bro you turned off your WiFi thinking you can still play?
Gimkit requires a game connection because almost everything is run server-side.
I was testing around with jump bugs.
If you know it is a bug, why would you make a post asking if it is a bug or not?
So Team Gimkit can know about it and fix it
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