It doesn’t end the game even though the code is correct.
Try to wire a Lifecycle (player knocked out) to End Game device.
Lifecycle (event occurs) → End Game (end game)
Make it so both channel inputs are the same- right now you have a knockout manager transmitting on “end game” and a end game device receiving on “knockout manager”.
well the thing is @Notyoyo I have a lifecycle somewhere else listening for player knocked out so in the earlier part it would end the game and you can’t connect lifecycle to a zone to make activated when someone enters zone.
I have that already @Turtle
Are you sure? It looks different in the screenshots I think…
The end game receives a channel from the knockout manager and the knockout manager sends the channel to the end game after a player is koed
maybe the channels are written incorrectly? things like capital letters make a big difference
Also this should probably be in Bugs
also, you can have a device listen for/broadcast multiple different channels, if that helps
The knockout manager broadcasts on “end game” but the game ends on “knockout manager.”
Make the channels the same.
the channels have to be the same. if it’s recieving on end game then both of them should say end game. Channels are just a word that link it. So the word has to be the same on both ends.
This is probably a bug, try deleting the end game settings, and the grant item settings, unless nessary
I will try that @GimSlayer
well one thing is you got end game channel triggering onto nothing you got knockout manager as a new channel,
the game should end with the wires so that’s weird
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