When a sentry defeats another sentry how can you make it so it teleports YOU

I was working on my Pokemon map gimfights when I noticed if your sentry eliminates the other sentry you are fighting then it does not teleport you please explain how to fix this it is very appreciated :smiley:

Have you tried to wire the sentry(s) to the teleporter?

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Sentry knocked out>teleport player.

no for some strange reason when a sentry knocks out another sentry it does not teleport you

I think maybe with a ko manager?

What have you tried already?

Can I see the screenshots of your wire/channel system, if possible?

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Yes, we need this info first, please! :crazy_face:

sorry I can’t It’s way to messy don’t think screenshots will be possible because there are too many wires.

Just tell us what’s happening. It might take a while, but just do it.

If you use a relay, will that work?

the only thing I have tried is connecting the sentry who you are able to eliminate to a teleporter

I will try doing that

Use a relay to all players and then teleport you. Sry Slim, didn’t see you.

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I have an idea! How about wiring to a teleporter and a checkpoint, and then a “When sentry knocked out” “Inable checkpoint” I believe that’s possible.

No

…
what…

Also, if you have found your solution, pls mark, @Mr.GimXD ! :smiling_face:

That’s not an option lol

Can you explain how does this work for me?

…

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I wish I could show screenshots, but I always have a feeling that I’m being watched…