When a person is knock out somebody the person that got knocked out wins

I have no idea why this happened

This might be because there are only two people in the game.

is this with more than one person?
could you add a gif?

the score is seconds

did you set it up when one person is is alive the game ends

yes because it is a Fortnite battle royal game

set the score from highest to lowest → lowest to highest
that could fix it

I did that but it did not work

Could you send a gif

I do not know what is a gif @Halloween_Coster


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I could send a picture

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yeah a picture should be fine

here is the picture

Change there team to spectator, that should fix the problem
are you staying on just one tab?

Ohh…

The seconds survived would still be zero for the winner though…
It works. The winner will be first, the seconds just don’t add up. At All.

Yep. Pretty sure here.
I don’t think they used a property, the method I use is missing trigger blocks.

I did that see



This might not be a bug. When triggering the leaderboard, did you use an all player relay? Is the property global? [it should be player]

this is the relay

Here. I’ll make this a bit simpler.

  • 1 Lifecycle

  • 1 Relay

  • 1 Trigger

  • 1 Counter

  • 1 Property

Wire the lifecycle, game starts to the relay for all players.

Event Occurs → Run Relay

Now, get the trigger.

Relay Run → Trigger

Trigger broadcast on x, and receives on x. Delay:1.

Triggered → Increment Counter.

Counter updates the property in the leaderboard!


@divy

Trigger



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