Please stop commenting on this and this is off topic.
Yes, this topic is kinda off-topic and not gimkit related anymore, but we learned some cool stuff today here, so maybe we should stop replying here
If you’re going to say this, atleast turn off caps lock.
Scratch is way harder no doubt.
scratch is alot more advanced, and is more flexible. gkc is simple, however making certain things can be incredibly hard.
idk tbh theyre both good lololol
I have done each and scratch is a lot of fun, but is takes longer. Also gimkit has just now I don’t see that with scratch… scratch is fun, a lot but right now I am coding on gimkit, which s for beginners and is smoother and more easy to follow. (Just a tip don"t go on advanced code on scratch games it messes with your mind.) I like switching between them just to keep things interesting.
Actually I was coding on scratch for awhile after coding on gimkit… until scratch got blocked so I have been going on un-blocking websites to download projects to turbowarp where I can continue running them.
Both Scratch and GKC are cool, fun, and requires some skills, but in different ways. Scratch have more advanced options, but in GKC you have to pay attention and spend time on other things…but I will say Scratch is a little harder than GKC, probably.
Please mark a solution. This has gotten really off-topic.
Scratch is much more difficult than Gimkit Creative. Coding is only an optional tool of Gimkit Creative, since wires, channels, and preexisting functional devices provide a simple method of making games. All of the map settings are easily modifiable in Gimkit Creative. Furthermore, the default map options of a top-down map or platformer map eliminate the hassle of making movement and gravity.
Meanwhile in Scratch, most of your sprites have to be made by yourself unless you want to use the subpar stock images that Scratch provides. You have to code your own functions, design your own backdrops, record your own sounds, etc. In addition, because Scratch has many more coding blocks than Gimkit Creative, users have to learn more about coding in order to make an effective project.
I think gimkit creative isn’t harder than scratch, because all you do is wires, channels, devices, etc. Not needing to make 3D props to add, or anything just to make a game! Also this is really off-topic now, please mark a solution. Thank you!
Scratch has a complex coding system. Gimkit creative only has a simple coding language.
I think scratch is much harder than gimkit creative.
This is a difficult question.
On one hand, the most advanced thing that I know of on GKC is probably a cube. That’s it. Whereas on Scratch, I’ve played realistic[1] Mario Kart (although it was Super Mario Kart, which might not be considered 3d), Paper Minecraft, even Chess!
On the other hand, Scratch has been around longer than Minecraft (17 vs 15 years) and some of the people on this forum, while Gimkit Creative released last year.
Therefore, using a milestone-based rating system, Scratch is easier, but has an advantage.
I asked ChatGPT to give me feedback - LENGTH WARNING
Here’s some feedback on your text:
Your feedback touches on several points comparing GKC (Gimkit Creative) and Scratch, but it could benefit from a clearer structure and more precise language. Here are some suggestions:
- Clarity and Structure:
- Consider breaking down your feedback into clear sections. For example, start with an introduction that summarizes the main points you’ll discuss.
- Use bullet points or numbered lists to organize comparisons between GKC and Scratch. This will make your feedback easier to follow and digest.
- Specific Examples:
- Provide specific examples or features from both platforms to illustrate your points. Instead of just mentioning “a cube” on GKC, describe what makes it advanced or innovative compared to Scratch’s offerings.
- When mentioning games like Mario Kart or Chess on Scratch, explain what makes them impressive or enjoyable compared to their counterparts on GKC.
- Language and Precision:
- Be cautious with terms like “realistic” and clarify their meaning. For instance, what aspects of ClicClac’s cube are realistic or not? [2]
- Avoid vague statements like “using a milestone-based rating system.” Specify what criteria or milestones you are referring to and how they influence your rating of Scratch over GKC.
- Conclusion and Recommendation:
- Summarize your feedback with a conclusion that clearly states your preference or recommendation based on the comparisons you’ve made.
- Provide suggestions for improvement or development for both platforms, if applicable.
By restructuring your feedback with these suggestions, you can enhance its clarity and impact, making it more effective for the reader.
this post was flagged Scratch is harder, because GKC is a more game-based visual type of coding and scratch has less limits and more freedom.
why hasn’t this been closed yet anyway?
there isn’t a solution marked.
gets angy well in scratch, you just need a few blocks to make a clicker.
you need to follow a huge guide just to make a clicker game in gkc.
Huh.
This has probably been said in earlier posts, but I’ll give a summary of the two.
Scratch: Well, there are a lot of tools and blocks and it’s basically just GKC with just block code but the block code are able to do more advanced stuff. You can’t only make games in Scratch, you can also make videos, animations etc. It’s quite complicated though for larger projects, so I’ll give you that.
GKC: It’s a coding platform that lets you create games that are educational and fun at the same time. The similarities between GKC and scratch is that there’s actually no device or block code that lets you, say, sell an item to a player but to do thay, you have to use device systems and block code depending on how complicated it gets. GKC isn’t really that hard and you can make a good game with little to no coding experience if you’re on here.
Conclusion: Scratch is harder by A LOT.
well duh
i was just wondering why the op hasn’t marked a solution by now.
even though they were last on a day ago or smth.