What mechanic should i add to my fragility map?

So, you start with a common and keep going until you get legendary.

Yes, thats the idea. You can switch it out for other gadgets.

I’m pretty sure med packs set you back to 0% in fragility

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Umm… is it one gadget at a time?

I don’t think you should stay as a zapper and get higher rarities

I can actually implement that.

let me make a list…

So is this like there is a platform and if you get knocked out you restart at the common zapper. If you knock someone off you lose 75 fragility

  1. Common Zapper
  2. Common Wooden Wand
  3. Common Snowball Launcher
  4. Common Evil Eye or Slingshot
  5. Unusual Evil Eye or Slingshot
  6. Unusual Quantum Portal
  7. Unusual Zapper
  8. Unusual Blaster
  9. Rare Slingshot
  10. Rare Snowball Launcher
  11. Rare Evil Eye
  12. Epic Wooden Wand
  13. Epic Blaster
  14. Legendary Zapper
  15. Legendary Snowball Launcher

do you still need lore?

no… but this is top down. maybe you could compress a list into fewer items. The ko into -75 fragility is an interesting concept though… Ye make a list of like 8 gadgets. i don’t need any more lore.

current list:
common zapper
common blaster
uncommon zapper
uncommon blaster
rare zapper
rare blaster
epic both
legendary both
you start out with both
this is what I came up with.

wdym by ā€œbothā€?
and I think you shouldn’t just have zapper and blaster

Yeah a dash mechanic would be cool, I was making a Fortnite game and I had a sprint thingy
EDIT: just made a topic on that very sprint mechanic here

Ye except it’s not as useful in this map because you just want to attack and it takes time to click on the dash button

I think I’ll just add some quests and that -75 fragility thing. Any ideas on a temporary speed boost?

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Yes

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