Variated Bump
Variables are underrated.
What I think of both
Variables, ability to store value in one trigger, but also can store specific mechanics, itās <14.4 memory (since adding 500 memory to a trigger after itās default itās then 540 memory, 540/75, 75 as in the amount of blocks you can use, will equal 7.2 mem per block, and you need a Set "Variable" to block and using the variable itself that will be more than 14.4 mem to use a variable)
Properties, ability to store values forever and everywhere in the map, 10 memory, But to increase it you need a counter
I dont really consider this a which is better, as variables are good for saving memory when you can. for say if you use a property multiple times in a block code script, you can simply set a variable to that property and use that variable by using one block as opposed to the 2 every time you need the property. also I would like to correct this statement a bit,
this implies that every variable block costs 500 memory, when in reality it takes 500 memory to make a block code script, all the blocks donāt cost memory.
Know the difference.
Variable or Variable
Ka-Bump
We like astral luke
o7
WHY IS EVERYONE LEAVING ![]()
because of the tl4 demotion, spam flaggers became prevalent. now, thereās no one to moderate because @Jeffo and the others mods are rarely online (for example, Jeffo hasnāt been online since December 9th)
Bump.