Using inverse tangent to find the angle/exact direction a player is heading in

Tried this in this guide but I couldn’t do it.

Now that I think about that though, you could try converting x and y to rcos(θ) and rsin(θ) respectively, find the distance from the origin, and then solve for θ, where r is the distance from the origin. For once in my life, I will actually experiment in GKC and not just blabber theoretical nonsense.

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