Uses for exponential decay/growth functions and figuring out the projectile formula

so I want to know how you can use the exponential decay and growth in gkc
and I need help figuring out a way to implement the projectile formula
into gkc (even tho the projectile may be invisible ._.)
I might iron out the projectile thing myself but eh it’s gonna be easier with some help

Can you make it more understandable?

What do you mean by ‘invisible projectiles’ and just everything you just said?
Could you please clarify?

could you dumb this down a bit for a person like me

I half understand exponential decay and growth
so I couldn’t tell you myself :P
the projectile formula I’m starting to understand

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compound interest calculator? its not really that useful

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the higher your value is, the faster your value grows.

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Oh I think I have heard of something like that in video games

yeah I think that’s it in a nutshell
so far I’m learning what the labels mean in the projectile formula
I’m just trying to figure out how to apply those attributes to a pseudo projectile
via x and y properties

do you know the projectile formula?

Oh so like, the higher your number the more it increases, so a gradual increase in speed?

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Sorry for the super late reply. Maybe try to use block coding. Like start every five seconds then run a checker that finds the number of the property/block coding. And updates it to a new trigger loop or the other one. That decreases the update time gradually.

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