I’m trying to track where the jail is when player entered it, but deactivate when player leaves. I got one wire that says when player enters zone activate waypoint. but when I try to connect another wire to the same zone and waypoint, it won’t work. How do I fix so that when player leaves zone, deactivate WayPoint? BTW I gtg at 11:11 so please answer by then
Just use channels instead of wires. I’ll get some pictures soon.
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