so im making a squid games map and for “the night” thing where you can attack other people i made it so that there is a zone where you cannot fire gadgets and after a ceartian amount of time it deactivates the zone but gadgets still cant be fired (specifically pickaxes)
Have an invisible zone under the other zone.
Use a counter and a repeater. Make the repeater decrement/increment the counter and set a target number to make a timer. Also make it so when the target is reached, deactivate the zone. Is that what you are looking for?
Use a trigger loop instead of a repeater to save memory and make sure that you have two zones, one with the first set of rules which gets deactivated after your certain time using the previous reply and engages a second set with that new gadgets cannot be fired part. You can’t specifically outlaw pickaxes as far as I’m aware.
that’s what I have but it doesn’t work
The zone always goes to a trigger first (player scoped). To “turn on/off the zone”, just turn on/off the trigger. Then everything continues normally and you’ve made yourself a toggleable zone.
Nevermind just realized it was for no-fire zones. Sadly, there is no way to solve this problem, I’m sorry.
Dang alright I’ll figure out a alterative
maybe make the same exact map, that has gadget Fire, and when its nighttime all the players teleport there?
ya I was thinking of trying to duplicate
thank you all for the help!
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