im trying to make a system where i can deactivate and activate ‘checkpoints’ (like in YHMFT)
and a part of that is triggering channels linked to teleports
the property ‘checkpoint’ is being set to the correct thing
already tested it by making it display the thing checkpoint is set to
but the problem is that when the player is knocked out it doesnt teleport them to where they should go
heres screenshots of the part that isnt working
the problem might be me using “Broadcast Message on Channel” and honestly i have no idea what it does so if somebody could also explain that could be useful
I have a question, why do you need teleporters? say for example, you have to click a button to save your checkpoint to a certain place. the wires will have button clicked activate checkpoint. so you will automatically respawn there, there is no need for teleports? or did I read the post wrong :<…
i could use checkpoints but at the same time idk if that fixes the sending channels thing
i might just have to think up another method for what i’m doing