Triggering channels with blocks

im trying to make a system where i can deactivate and activate ‘checkpoints’ (like in YHMFT)
and a part of that is triggering channels linked to teleports

the property ‘checkpoint’ is being set to the correct thing
already tested it by making it display the thing checkpoint is set to

but the problem is that when the player is knocked out it doesnt teleport them to where they should go

heres screenshots of the part that isnt working
the problem might be me using “Broadcast Message on Channel” and honestly i have no idea what it does so if somebody could also explain that could be useful


please help idk whats going on and im very stuck
the guides i checked didnt help me all that much

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You sure there’s no like multiple teleporters linked to one channel

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i checked

all teleporters








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I have a question, why do you need teleporters? say for example, you have to click a button to save your checkpoint to a certain place. the wires will have button clicked activate checkpoint. so you will automatically respawn there, there is no need for teleports? or did I read the post wrong :<…

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Maybe you should put the channels in the “teleport here when recieving on” place.

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you cant deactivate and activate checkpoints right?

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don’t mind the teleporter, that was for something else..

you cant deactivate, but if another checkpoint is activated, the other automatically deactivates.
so you can basically

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that actually saves memory thx but it doesn’t fix it

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i could use checkpoints but at the same time idk if that fixes the sending channels thing
i might just have to think up another method for what i’m doing

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you should use the method I showed is you don’t know how to make the

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so turns out that I actually made the lifecycle activate the trigger instead of trigger the trigger
whoops

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