Tower defense problem

I want to make a tower defense that using cash I can make different level sentries apear to fight for me,but can I make the enemeies move like blooket,or something close to that

Currently you can’t make sentry’s move, you could make an animation where 1 sentry deactivates and the next activates but the damage would not go onto the other sentry.

2 Likes

New approach, instead, have the base come closer to the sentries. Now only one piece has to move instead of dozens of sentries.

3 Likes

should i do top down or platformer

In my opinion I think top down would be better.

3 Likes

Could i make a camera point so during the wave they can only see the sentries fight?

Another approach could be moving the sentries via their physics, as sentries can slide down props like player would, I think. However, I don’t think this would help in your case, but would look interesting if you wanted sentries to move in some way…
It’s just a thought…

Ehhhh, I just randomly thought of this after I read what toothless said lol

is there a way to add pictures like it does to explain the game play in every gimkit map?i could use it to show what is looks like

Not exactly, but there have been many recreations of it.
Kinda like in this guide:

Unfortunately, I don’t believe the guide was finished, or at least this part, but it’s a good starting point for your question.

You could use Gimkiter28’s idea of platformer and sentry physics to emulate sentries moving without spamming sentries. Also adding on the idea, you could use barriers to slow down the sentry movement. I think.

What about counters?can I keep track of how many plays there is without it reseting for when I publish it?