Timer System Help

How do I make an overlay that has a timer going up (countup)?

And bonus, how do i also track an individual’s respawns?

The only way I can think of is to use the overlay to track an item that is close to the spawn pad and that deactivates when it respawns later. I’ll explain better.

If there’s an event that triggers a respawn, wire it to a counter to increment it.
For the timer, get a trigger, set the transmit on channel to the same channel used to trigger it, and wire a counter to increment it
Trigger delay is 1 (Did you know that the lowest delay time is 0.01?)

Once the counter goes up, it transmits to the overlay to update.

No, i mean the actual timer.

Bump

OK, make a trigger, then make a counter. wire the trigger to the counter saying this: Triggered -------> increment counter. then, make the trigger trigger when receiving on, trigger. then make it so that when triggered transmit on: trigger.place a property and make its name to “Timer”. Now, go to the counter and make it update the timer property. Then, make the property transmit on startdatimer when it changes. (make sure the property is a text property) go to the overlay and go to “blocks” and do this for the blocks:
Screenshot 2024-09-17 5.02.39 PM
Hope this helps!
(PS. don’t forget the trigger delay to be 1.0!)

Can you insert it to an overlay, like on Stache’s Slope Jumps game?

image

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it is on an overlay.

Try this one, it is my favorite timer guide.

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@LxmasHasCandy That is not a superposition, it is a property.