how do i make it so that when game starts it starts incrementing counter by 1 every second so that a barrier can deactivate after 30 seconds the game starts
First you need a lifecycle
it will broadcast on “gamestart”
then you need a trigger
set the trigger to broadcast on “gamestart” when it receives on “gamestart”
add a 1 second delay to the trigger, and set the max amount of trigger attempts to 29.
the counter should increment on “gamestart”
set a goal for the counter as 30.
when it reaches goal, broadcasts on “barrier”
“barrier” turns off the barrier
Edit: sorry for text wall, ping or reply if you need more help or explanation
Ok so mini guide time!
Lifecycle that transmits on channel abc on game start
trigger that has a delay of one, triggers when receiving on abc and def
make the trigger transmit on channel def when triggered
counter that has a target value of 30 and increments when receiving on def
barrier that deactivates on counter reaches target
oop @Suspnded_Arr0w_Shaft beat me to it
thanks ill try it and mark solution which one works
the counter should increment on “start game” and the trigger should broadcast on “start game”
or you could make it so that the trigger receives on start game and triggered
got it thanks!!!
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