Timer Counting Down Till 0

So, I was making a timed map when the player spawns; the timer (game overlay) will start at 120 seconds. When the timer hits zero, the game ends. I was searching for guides on this, but most of them had their images deleted. I am specifically a visual person, so without pictures, my brain can’t understand what to do. So what I’m basically asking for help with is: Does anyone know how to make a game overlay timer that starts at 120 seconds and continuously counts down until 0, then the game ends? I would love it if you provided pictures. Thank you. :D

you can use a timer thats connected to a trigger loop and when the timer hits 0 make the triggers stop triggering

lol

i will show you with pictured

You beat me
(I just saw this post)
With the same idea

you could have merged this with your first post.
just tap enter or return or whatever and put your text there.
yet saying something thats the same thing on a separate post causes clutter.

oh ya sorry about that

If you want a timer that counts down and ends the game at 0, you can find the normal gimkit one in map settings, otherwise, trigger loop.

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here is the pictures:

tell me if it doesnt work

The main point here is to get the game overlay to count down from 2 min or 120 seconds
Screenshot 2025-02-03 13.41.02
No I did not fix the problem, I just type 2:00 to show you what I mean

i dont really know how you would do that (time to research :D)

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I can’t provide image at this point, so I will explain the best I can:


Place down a Trigger, make it trigger on X Channel when triggered, and trigger when receive on X Channel, the delay = 1.0 seconds

Now, place down a Property, name the Property [Property] and set property type to [Numbers]

Then, place down a Counter, make the default value [120], target value [0]. and update property [Property]

Place down a Game Overlay and an End Game Device as well, we will need them.


Wires:
[1] Trigger (trigger) → Counter (decrement counter value)

Counter (counter target value reached) → End Game Device (End game)


For the overlay update thing, place down an overlay, go to [Blocks], and create a new block [when receive on X Channel]:

Set overlay - Create Text With - Get property - {Property}

If there is anything more you need help with, feel free to ping me, I will check on this topic later (switching class lol)


  1. make sure there is a wire/channel connected to trigger so the pulse can be sent to the trigger. ↩︎

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