Is there a way to make it so you can keep track of time a player is alive?
Use a counter and repeater hooked up to a property with the leaderboard set to tracking. Then use a KO manager to to stop the counter when they die. (There may be a simpler solution I don’t use leaderboard much)
yes, connect a lifecycle to a relay (all players), and that relay to a trigger repeater clock. Connect the trigger to a counter, and make sure the trigger has a delay of 1. The counter should also update a property (scope player, type number ).Make the wire from the trigger to the counter increment the counter when triggered. Now place a ko manager and wire it to the trigger so that a player is ko’ed, - deactivate trigger. Now go into map options and go into the score section. Make the score track the property the counter is updating.
Welcome to the forum!
is there a way to start the timer again, or don’t stop the timer and only apply a penalty?
You can start the repeater again, or use recursion to spam decrement by one