Things I can improve on?
Yes this is my own game & art
The cartoons on left are are too different in style to the factory on the right, plus there is no sense of depth to the left side’s ground. The spotlights also have no clear origin point.
Ok I’ll keep that in mind next time I make a thumbnail
you had some of the words cut off and as said the cartoon style is too different then the one on the left too the right also some beams are weirdly shaped
I’d make the title bigger. Let people know the game lol!
And some highlights TO the title would be nice
I love this already! A few pointers:
- Light isn’t rectangular in shape! The shape of a spotlight like how you did it should be closer to your original, with a long, almost conical shape. The circular “surface” is where the light “hits” the sky.
- Keep a consistent font style! A pixelated font doesn’t pair well with the dramatic serif title font. Also, don’t put a comma after “RayTheCat’s” and remove some spaces between “gim” and “fantasy” (it looks like you have three spaces in there).
- The thumbnail overall is a little dark, and it looks like you have some black smog on the top layer. While this works for a factory, it’s highly concentrated and should either have its opacity lowered or just be removed for clarity, imo.
- The glow of the fire on the left is very strong and concentrated. Maybe lower its opacity and blur around it a bit!
More minor stuff:
- Personally I feel like the black outlines on the gims are a bit too thick
- Try adding depth/perspective to the cliff! How you have it, it looks almost like a bird’s-eye view, with the gims directly facing the viewer.
- Reduce & vary the opacity of the fire’s smoke! rn it’s a pitch-black stream of smog.
- Fires have a very complex shape. This part isn’t really necessary, but maybe check out some tutorials on drawing fire!
- Shading on the gims goes to black very quickly. Instead of using black to shade, use darker shades of their colours to avoid a muddy look.
- Solaria’s eyes are very bright, lolll
I know this is a lot but I’m just someone who obsesses over minor details. These are just suggestions, and we all have something to learn! You’re already a great artist as is. Also love that the spotlights aren’t opaque and they layer over each other. Good job!!
I have a similar problem, I tend to go from blank canvas to final product with no sketching in between ![]()
No! These are wonderful tahnk you
(The biggest issue is that unlike most of my thumbnail art I didn’t sketch this one on paper before tracing and coloring digitally)
i dont lol
but nice improvments
I just realized that the castle is in that background. Add less spotlights and make the cliff ledge the survivor group (or whatever you’re calling them) be a bit more angled so it takes up more or the bottom of the black space.
Your cliff:
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My suggestion:
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You could move the moon with the title up and make it slightly smaller and more circle instead of oval. And make the Gims and campfire a bit smaller. That way the castle looks bigger and even farther away.
uh..
how about nooo ://
WHAT IS THAT ![]()
and no pls dont add that ![]()
Guys take this down this is not a suggestion website if you would like that I would like to point you to the direction of the wix
hey buddies: fyi this kind of post isn’t allowed! this is basically considered as advertising, since it has the game name of the map. (yes, I know. it sucks)
just to keep in mind, you can ask for feedback, but i’d more rather stray away from art feedback that’s external.
(like, you can ask how to improve barrier art or something, but thumbnails = no)
OH RIGHT I DIDN’T EVEN REALIZE!!! @AntLav, please edit all of the posts with the name of your game in the thumbnail and remove them. You can show use versions that don’t have the name of your game on the Forums without it counting as advertising.
Holy poggers asking nicely left the chat
sorry since when was being nice a thing and who says poggers anymore ![]()


