This is a way to spice up your graphics with shading in your creative maps!

Here’s a tutorial on how to add depth and shaders to your maps, using only one device.
So first, your going to grab a barrier that’s colored black with the transparency set to 0.60, and the border turned off. Oh yeah, and don’t forget to turn off collision as well.


Okay, then, build a wall that’s 3 blocks tall, and however you want long.

After that, change the shape of the barrier so that it is two of the 3 blocks high, and whatever the length is, and move it onto the wall.

And finally, copy the barrier, and place it below the wall, and viola! The wall looks like it is 2 blocks tall, and 1 block wide!

Now, to make three walls converge, just look at the following picture, and I think the rest is self-explanitory.

I hope you guys find this helpful for your maps!

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wow. nice guide… it looks like its a large wall

Not bad, it looks pretty good.

Only thing is the wood looks a little wonky lol. You can also use 3d terrain to add shadowing, but barriers just seem more versatile.

Great guide! Very creative! :smiley:

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yeah, this is awesome! thanks a lot!

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great job! very useful

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Cool. This will be useful in future maps.

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This is a neat addition to maps!
Although I think it should be re-edited to “shading” instead of “shaders” because shaders usually refer to programs that control how the graphics/pixels looks on-screen. This is shading, because it is adding shadow.

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I like this! Perfect for afternoon or creepy scenes!

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love the guide! very creative! i’m sure you could make a day cycle with this somehow (not saying it’s gonna be cheap…)

Yeah, the memory is going to be crazy.

bfdi

I LOVE BFDI!!!

how have i not seen this? this is amazing! and how have i not thought of this…

DID SOMEONE SAY BFDI?!

I’VE BEEN WATCHING BFDI SINCE WHAT, BFDIA (speedy knows that)

YAY MORE OSC FANS (@MirMirCreates, @VoidFluffy, @speedy_kd4) :D

2 Likes
yay

: D