Here’s a tutorial on how to add depth and shaders to your maps, using only one device.
So first, your going to grab a barrier that’s colored black with the transparency set to 0.60, and the border turned off. Oh yeah, and don’t forget to turn off collision as well.
This is a neat addition to maps!
Although I think it should be re-edited to “shading” instead of “shaders” because shaders usually refer to programs that control how the graphics/pixels looks on-screen. This is shading, because it is adding shadow.