ok so for my game there are a lot of stages and so when you di* you get respawned but I have this thing were people get teleported to random spawn pads dose anyone know how to make it so you disable and able spawn pads (with pics please)
You can use the checkpoint device
Ill explain more in a sec
like how because you cant connect things to a spawn pad
Do you want the spawn pads to show in game?
Yes, set up a lifecycle device, when players respawns —> disable spawnpad (I think) I’ll check.
cant use lifecycle and there is no option to connect
When you use a checkpoint an a player runs on it it set that the checkpoint as the new spawn
will it work for 3d creative tho
is the map top down or platformer
You can use checkpoints in both modes.
it is a platformer .
you can use in both but can I see pics of it because I don’t know how to use checkpoints ![]()
literally just place it
once you touch it in game it’ll do it’s job


Just put it down
oh but how it works you will get teleported to play after you do the leaval and then the game ends so how dose that work I also need it for 5 plus stages
I don’t really get what you’re trying to say, but when you touch a checkpoint, you respawn there when you di*. The next checkpoint you touch cancels the previous one, so your respawn point changes to newest one, or the last one you touched
no so when you get teleported to a stage you get check pointed but were you spawn from is a different location so when you get knockout by a sensory you sometimes get teleported to the start instead of the first stage
Fix your grammar and spelling please, It’s hard for people to understand what you’re asking for
Teleporter: (wire) Player teleported here → Checkpoint: Set as active checkpoint. The Checkpoint should only be triggered once. You can repeat this for all of the levels. Please test this in-game before replying that it doesn’t work, thanks. If you’re asking for… something else be clear so the community can understand you.
sorry about my spelling I messed up my keyboard sensitivity and I got a new keyboard but I think this dose make sense but can you show me pics because I don’t really understand.
No worries. I can’t show you any pictures right now but its pretty self explanatory.
- Place down a teleporter
- Place down a checkpoint
- Checkpoint setting: Activation Limit: Once
- Make a wire from the teleporter to the checkpoint: Player teleported here → Set as active checkpoint
And then just place the checkpoint wherever you want. Each checkpoint needs its own separate teleporter. That means if you have 5 checkpoints you need 5 teleporters and vice versa