What I meant that any that are too simple or difficult we can have an alternate option named āAlternate memory optionā and just have a button wired to a pop-up
I believe Chart course is where you have to move an object in your path with a mouse, so thatās kind of Gimpossible
Idk about Stabilize steering
Divert power is where you have to slide a bar up/down on the screen
Empty Chute is where you have to press/pull a lever and an animation plays where some garbage falls out of the spaceship
For the chart path you would tp to a room and there would be 3 small blue tinted coral scartered across the room like among us and you have to walk to one and when you go to a coral there is a zone and that zone increments a counter and after the player goes into all the coral there would be a rover (the spaceship) at the end. After the player goes to the rover the player steps on a zone that incremeants a counter and the player is let out of the room. Its much more simple than it looks with this big paragraph. Also I havenāt figured out stablize steering yet
Interesting! For the steering, you could have a line made of poles, a bunch of zones, each zone you enter would display the prop in that area, and when you get to the final zone, it completes the task
Yeah we could do that if we hit the character limit (if there is one) because thatās basically how every single among us task works or if itās too hard.