This trigger also needs to receive on “Check Game End”.
2 Likes
BUMP owch Waiting for permission from BH for something
CC26
November 8, 2024, 3:07pm
25
what do I do to make a block that broadcasts start players
The main guide is a bit outdated, and I can’t edit it, so you should use this post instead of the guide. The new one is less memory and still works even if the host gets knocked out.
Sorry for getting back to you so late. I think I have a system that works better than this one. Here’s the picture:
[image]
The trigger all the way on the left should be triggered whenever you want to start keeping track if all teams have been knocked out. That trigger needs to be triggered by something of global scope, like an all player relay. The delay on it is 1 second. That trigger should broadcast on “Check Game End”.
Make the counter on that trigger’s right increase on “Check Game End”…
How do you do this? You solved this before, but the solution used a screenshot, which is no longer available. The way I tried to do it was "Set Property: Num Players Left Value:+1, but that didn’t work. How do I do this?
Also make sure that “Num Players Left” is a number property.
2 Likes
Use this post instead, since it’s better. I’ll get the picture up in a bit.
Sorry for getting back to you so late. I think I have a system that works better than this one. Here’s the picture:
[image]
The trigger all the way on the left should be triggered whenever you want to start keeping track if all teams have been knocked out. That trigger needs to be triggered by something of global scope, like an all player relay. The delay on it is 1 second. That trigger should broadcast on “Check Game End”.
Make the counter on that trigger’s right increase on “Check Game End”…
1 Like
MrGram
May 20, 2025, 4:08pm
33
Is there an updated image? I can’t see this one. Thanks!
CC26
May 20, 2025, 4:13pm
34
There was an image purge in January:
Hey there everybody!
The forum went down this past week due to running out of storage space. The majority of storage space was taken up due to to uploaded images.
To help fix this, we’ve had to remove all uploaded images from the forum so that all topics could remain.
Apologies for any inconvenience this causes!
The image wasn’t important anyway