Flagged Post [ID:52449]

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(this is intentional btw)

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its “so retro” and it looks SOOOOOOOOOOO BAAAAAAAAD

Bruh. That is how the legs move. Same with other gims, this is not a bug.

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It’s because how the legs jump doesn’t vary between gims


And, this doesn’t matter at all lol


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IT DOES MATTER I WAITED MY WHOLE LIFE FOR THIS JUST TO BE DISAPOINTED

This forum lags so much for me these days, it takes 3 minutes to post a reply

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How does a slight curve in a gim’s leg matter?

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btw it was discontinued then recontuned

SLIGHT???.. HOW IS THAT SLIGHT ITS SUPUSSED TO BE RETRO NOT CURVE

why cant they just make it like it looks like in the thumbnail for knockback??? edit:they might just be lazy

Chill. This cannot be changed unless they make a custom animation script/spritesheet for the gim.
You clearly do not know how this works.

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Josh acknowledged this issue in the discord a while ago. He asked in the discord if we thought 8bit should skill be released, since it would have curvey legs. An overwhelming majority said it was fine, so blame us haha.

This is intentional, there isn’t anything that is going to be done about it.

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They are not, in fact, lazy. Gimkit uses a rigging system to make their gims, meaning that pixel-y animations like you’re describing are near impossible to create. 8bit was designed before they switched to a rig system, so it originally actually was pixelated. However, after the switch from spritesheets, they couldn’t transfer the pixely animations.

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I still want it to have a pixely animation.

Well, you won’t be getting it. Sorry.

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I really wish the animation was only one frame like the OG games

step 1 learn to code / animate
step 2 apply for job at Gimkit
step 3 do it yourself, stop complaining, they are giving you wonderful game for free

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this is not nessasary take this down pls.

the gimbits are also slightly bigger than the normal gim, but its fine, i really like the old game look. makes it look like the gims are playing aa game about gims (we are contorlling gims controlling gims)

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