The Guide to the 2.5d GimPlane Gradient and uses!

Okay, so I have see stuff on 3d art and all that. I have also seen people mentioning 2.5d. A while ago, I made a system for labeling it’s 3d-ness in top-down modes, but I hadn’t really introduced my system, but now I will. The system includes four gradients:

ᵹ₀

So first off, the symbol is called an insular g. I typed it by using unicode. The code is u1d79. I also used unicode for the subscript numbers, which are u2080 for 0, u2081 for 1, and so on. A GimPlane of 0 is when you have the map, but you don’t use layering or anything.

ᵹ₁

This is when you use layering in a map, making multiple levels and making it have a 3dish element, like fake digging to show dirt under it on a separate layer. This can also be when use use extensive prop layering.

ᵹ₃+ᵹ₄

Both of these are only theoretical things, and are not actually possible, unless major upgrades came to gimkit. Both of these use a UVCA (Universal Visual Camera Angle) of 45° (u00b0). In the 3rd GimPlane, you have the normal directions, but also one z direction, like digging or jumping. Both is the 4th GimPlane, where it is a full 3d. Neither the 3rd or 4th GimPlane denomination are ever likely to become a reality, but I still include them for imaginatory purposes.

Purpose for you guys: This can be used to bring excitement into your games. By using ᵹs, you can make your game more interactive. For example: False Digging (button that reveals terrain underneath, creating the illusion of digging), good map design with layered props making maps look realistic, illusion of dirt (or other things) sticking out of the ground (my fav, creating an element of strangeness/otherworldliness), and just overall improvement of map quality.
Also, experimentation with 2.5d can make truly revolutionary map ideas, and formation techniques!

I accept if everyone rejects this. -@the_chosen_one

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Pictures?

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Honestly, even i dont really understand this. imean :

waht?

waht???

pls explain

i… i… imean…

my current school knowledge is absolutly USELESS for this…

finally can u difine these terms?

Still tho @the_chosen_one, i appreciate your effort, so pls dont be disheartend by my comment. My comment is only (i hope) constructive critiism. Keep on doing great work! Good effort!! :smiley:

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You can look up Unicode. It’s like codes for random characters that keyboards can’t type.

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oh thanks!
can u tell me the rest of my questions? like i dont understand what uvca is, or denominations, or gimplane.
if u can, ill really appreciate it!
if u cant, ill still be grateful u answered the unicode questions.
Thanks heretohelp!

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By denominations, I mean just labels for them, the UVCA is of you say top down is viewed from a view parallel to the ground, while platformers are perpendicular. So, a UVCA of 45 degrees means that it’s a mix-creating a z-axis. The stuff with the u is me saying what the Unicode I used is. For example, u1d79 (ctr shift and then type that in) is the insular g.

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This is my formal definition:

GimPlane
noun
The plane from the UVCA line, which increments in four levels that show the distance between a projection on a 2d plane from completely 2d (in a GimPlane of 0), to completely 3d (in a GimPlane of 4). It is represented by an insular g (ᵹ). For the

I typed it wrong. Here’s a clearer sentence:
"Having both a positive and negative z is the 4th GimPlane, which is a full 3d. Neither the 3rd or 4th levels…

For denominations, I was using this:


As in, the 4th GimPlane Denomination is the forth label for the GimPlane gradient/scale.

ohhh.
I GET IT!

ty @the_chosen_one lol this clarifys so much!

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