The Art of Classical Psuedo Teaming: A Comprehensive Guide

:skull:

??? I tend to be clueless :smiley:

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Dude, I know. It sucks.

Come one, come all! Try to find a flaw in the flawless art of psuedo teaming!

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Pseudo teamers in FFA can’t defend eachother…

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What do you mean by that? The wording is kind of weird.

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In FFA or Cooperative, Pseudo Teamers Can’t Attack/Defend other players.

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I understand why they can attack each other, but what do you call defending?

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Nevermind, Pseudo-Teamers in FFA can also attack each other.

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In that situation, you probably aren’t using pseudo teaming for teams. I use it for checking if a player has done a certain thing.

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I definitely didn’t just read this for the first time and realize how smart it is. Great guide!

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Yes great guide, and lol @Blackhole927!

i use FFA pseudo teaming for freeze tag so no team switchy needed (no die die). Yes, im back and im unsilenced :slight_smile:

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oh u got unsilenced???

bumpies

I thought of this idea before, its a good idea!

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Could you just use a player specific property of CurrentTeam?

Wait what’s the context?

Like, instead of switching teams, to give something to everyone on team one a green seed, you could have a player property, called CurrentTeam.
Then, to see who gets a seed, run a signal to a relay set to everyone, then run that through a checker: If this person’s CurrentTeam is 1, then give them a green seed.
While this wouldn’t work for tagging, it could switch between teams for certain purposes without killing them.
Just a little theory :]

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