Teleporter Apear

Is there some way to make Teleporters Invisible,and then apear after a certain Thing happens? I am making a game where there are different places and pvp until one person is eliminated,then a portal apears to teleport players to the next place.I tried using a lifecycle but that will trigger the portals on all the different stages at once.I tried a barrier but then the barrier gets in the way of moving space in the map.Is there something else I can use or is it possible?

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So do a teleporter that stays invisible, then copy that one and make it inactive on game start, and active when received from channel

And they’re both on top of each other

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How do I make it Inactive

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There is no way to make a teleporter inactive/invisible, but you can have it hidden by a prop and have the prop disappear when you want the person to be able to use it

Oh wait, you could have a property checker and when the person can go to the next area, it puts the property at 1. You would have to make it so that when teleporter entered → check if property is 1. If the check passes, they teleport to the next area, but if it doesn’t pass, they won’t be affected

P.S. I won’t be on until tomorrow so it might take a while before I can respond to any questions you may have

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