Is there some way to make Teleporters Invisible,and then apear after a certain Thing happens? I am making a game where there are different places and pvp until one person is eliminated,then a portal apears to teleport players to the next place.I tried using a lifecycle but that will trigger the portals on all the different stages at once.I tried a barrier but then the barrier gets in the way of moving space in the map.Is there something else I can use or is it possible?
So do a teleporter that stays invisible, then copy that one and make it inactive on game start, and active when received from channel
And they’re both on top of each other
How do I make it Inactive
There is no way to make a teleporter inactive/invisible, but you can have it hidden by a prop and have the prop disappear when you want the person to be able to use it
Oh wait, you could have a property checker and when the person can go to the next area, it puts the property at 1. You would have to make it so that when teleporter entered → check if property is 1. If the check passes, they teleport to the next area, but if it doesn’t pass, they won’t be affected
P.S. I won’t be on until tomorrow so it might take a while before I can respond to any questions you may have
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