I honestly think this would be really cool.
If there is a way to glitch through a wall or something it could create new game possibilities.
Ideas?
I honestly think this would be really cool.
If there is a way to glitch through a wall or something it could create new game possibilities.
Ideas?
If getting confused, I mean teleportation without teleporters or something
I don’t know if you can do that…
Well…We can’t conclude anything right now. We need to find a way to test this
Why would you do that?
You can just use a teleportal, it’s just 50 memory.
I like the concept of being able to do it with possibly less memory
Otherwise I would do this
In editing mode you can shift click to teleport somewhere
What about in playing mode though?
teleporter device.
Doesn’t work in playing mode. Players can move by fragility, though.
what if you had really high speed that makes it seem like your teleported to a spot?
OK. Good to know. I’m still gonna try to get a method to do this.
Maybe. But what about actual teleporting
withOUT the use if the teleportation device
Could you use player coord device somehow?
The player coordinates device doesn’t modify the player.
Look, I dont think it is possible as right now. You could try my suggestion, but I was only taking a guess.
Fun fact! This has already been done in platformer but with an exploit that allows you to place floors in platformer. Floors remove the collision of terrain. They used barriers to create a toggleable “no-clip” ability in their platformer. The game is called Wendover’s Official Parkour 2 if you’re interested.
Ok. I’ll check it out. I gotta go so help each other out