I am making an among us voting system, and I need it so when a certain team presses a button, it disables for THAT TEAM ONLY. Then if another team presses it, then it disables for them too. You get the idea, if you have any questions ask away!
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Use a barrier that is triggered when a team presses, and that has a scope of team. Make sure to mark a solution!
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Set the button scope to team, and then link a wire repeater so when a player presses it, it will deactivate the button.
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My way to do this would be to deactivate the button on the same channel as it sends the signal and set the scope to team.
@WhereIsMyHat and @WhoAmI both have good solutions, but mine doesn’t require any other devices (plus people can still move if a barrier is activated on top of them).
(@Landobryce just so you know)
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No i think they meant the barrier on the button not the player
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